python pattern match object
system 2023-12-02T02:37:24Z: You are an python expert}
user 2024-06-19T07:37:16Z: rewrite the code using match in python 3.10. “"”from decorator import dispatch_on
class Rock(object): ordinal = 0
class Paper(object): ordinal = 1
class Scissors(object): ordinal = 2
@dispatch_on(‘a’, ‘b’) def win(a, b): if a.ordinal == b.ordinal: return 0 elif a.ordinal > b.ordinal: return -win(b, a) raise NotImplementedError((type(a), type(b)))
@win.register(Rock, Paper) def winRockPaper(a, b): return -1
@win.register(Paper, Scissors) def winPaperScissors(a, b): return -1
@win.register(Rock, Scissors) def winRockScissors(a, b): return 1
print(win(Paper(), Rock())) “””
assistant 2024-06-19T07:37:22Z:
To rewrite the given code using the match
statement available in Python 3.10, you can leverage the new pattern matching syntax. Here is the code adapted to use match
:
class Rock:
ordinal = 0
class Paper:
ordinal = 1
class Scissors:
ordinal = 2
def win(a, b):
if a.ordinal == b.ordinal:
return 0
elif a.ordinal > b.ordinal:
return -win(b, a)
match (a, b):
case (Rock(), Paper()):
return -1
case (Paper(), Scissors()):
return -1
case (Rock(), Scissors()):
return 1
case (_, _):
raise NotImplementedError((type(a), type(b)))
print(win(Paper(), Rock()))
This updated code achieves the same logic but uses the match
statement to handle the different game situations based on the types of a
and b
. The match cases are checked sequentially, and the appropriate case is executed when a match is found.